Using the Waypoints Wander Type

Using the Waypoints Wander Type

The Waypoint Wander Type allows the AI to follow user set waypoints to travel to. If it detects a target while traveling to any of these waypoints, it will react to the target according to its Behavior Type. It will then return to following the last waypoint it left after it has exited its combat state.

Note: Detected targets need to be visible and within an AI's field of view.

Accessing the Waypoint Settings and Creating Waypoints

In order to access the Waypoint Settings, the Wander Type needs to be set to Waypoints. This will open up an additional foldout called Waypoint Settings. This can also be accessed by pressing the Open Waypoint Settings button within the Wander Type Settings foldout.

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