> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/faction-manager/modifying-factions-through-the-faction-manager.md).

# Modifying Factions Through the Faction Manager

## Modifying Factions Through the Faction Manager

Factions work like Unity’s tags and layers do with a list of strings that can be added, removed or edited at any time.&#x20;

<figure><img src="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/Il8DkSwcBgTHwm9EmFwV/FactionManager.png" alt=""><figcaption></figcaption></figure>

When you have finished making your changes to the Faction Manager, they will be updated across all AI and the Faction Settings foldout of their Detection Component.

<figure><img src="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/1OrPdJdrfvd7OoRUw6Yi/FactionsFromDetectionComponent.png" alt="" width="452"><figcaption></figcaption></figure>
