Using the Dynamic Wander Type

Using Dynamic Wander Type

The Dynamic Wander Type allows the AI to generate dynamic waypoints to travel to within the user set Dynamic Wander Radius. If it detects a target while traveling to any of its generated destinations, it will react to the target according to its Behavior Type. It will then return to dynamically wandering after it has exited its combat state.

Note: Detected targets need to be visible and within an AI's field of view.

Note: It is important that users set the Dynamic Wandering Layers (based on their project) as these control what layers are allowed to receive waypoints. By default, this layer is set to Default.

An AI will only generate waypoints that are within the user set Dynamic Wander Radius, which is indicated by the green line.

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