# Location Based Damage Component

<figure><img src="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/4pC2tAigcr77ivxerAga/LBDComponent.png" alt=""><figcaption></figcaption></figure>

## Using the Location Based Damage Component

The Location Based Damage (LBD) Component allows colliders within an AI to receive damage and have customizable damage multipliers, such as headshot doing more damage than hits to limbs. The LBD Component stores all colliders within an AI and allows you to customize the damage multiplier for each one.

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Here are the available tutorials and guides for the LBD Component.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>           Applying the </p><p>        LBD Component</p></td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/QPi2mz1eewhRjL7cgFqV/ApplyingLBDScript.gif">ApplyingLBDScript.gif</a></td><td><a href="location-based-damage-component/applying-the-lbd-component">applying-the-lbd-component</a></td></tr><tr><td></td><td><p>   Assigning Colliders to </p><p>    the LBD Component</p></td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/YbAbv51eqLmpZvJUeI1v/LBDLayer.png">LBDLayer.png</a></td><td><a href="location-based-damage-component/assigning-colliders-to-the-lbd-component">assigning-colliders-to-the-lbd-component</a></td></tr><tr><td></td><td><p>         Damaging the </p><p>       LBD Component</p></td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/BLSE3FaoiJCg7OOENcn7/CoverDamagingLDBComponent.png">CoverDamagingLDBComponent.png</a></td><td><a href="location-based-damage-component/damaging-the-lbd-component">damaging-the-lbd-component</a></td></tr></tbody></table>
