Using the Destination Wander Type
Last updated
Last updated
The Destination Wander Type allows the AI to travel to a single destination set by the users. If it detects a target while traveling to its destination, it will react to the target according to its Behavior Type. It will then return to traveling to its destination position after it has exited its combat state.
Note: Detected targets need to be visible and within an AI's field of view.
Important: You will only be able to see the Destination Point if Unity's Gizmos Option is on. This is enabled by default (when in Scene View). If needed, see how to toggle the option with Unity's guide here: https://docs.unity3d.com/Manual/GizmosMenu.html