The Stationary Wander Type keeps an AI stationary at its starting position until it detects a target. When this happens, it will react to the target according to its Behavior Type. It will then return to its stationary starting position after it has exited its combat state.
Note: Detected targets need to be visible and within an AI's field of view.
Note: An AI will generate a new Idle Animation, based on its Idle Animation List, every Idle Animation Second (which is randomly generated based on the Min and Max Idle Animation Seconds).