# Knockback Module

## The Knockback Module

The Knockback Module allows allows AI to knockback other AI through an ability. Abilities that are support the Knockback Module include Melee, Area of Effect, Bullet, Arrow, General Projectile, and Ground Projectile.

{% hint style="warning" %}
**Important:** Players are supported for the knockback feature if your toggle the Affects Player Targets option. However, Emerald AI does not handle aligning or positioning the player with the surface or ground. If your player target goes through the ground or floats in the air after being knocked back, your player will not be able to use the Knockback feature, unless you manually update its height to its knocked back y position.
{% endhint %}

{% hint style="warning" %}
**Important:** If you'd like the player to knockback an AI, you can do so using the [Knockback AI API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/combat-api#knockback-ai).
{% endhint %}

<figure><img src="/files/zHKveO0AFM43MJ9U0zGd" alt=""><figcaption></figcaption></figure>

All settings have built-in tooltips to explaining their usage.

<figure><img src="/files/LWg1hpKcJbMgVHZ9mwKQ" alt=""><figcaption></figcaption></figure>


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