# Baking NavMesh

{% hint style="warning" %}
**Important:** AI will not be able to navigate scenes if there's no baked NavMesh.
{% endhint %}

Emerald AI uses NavMesh to allow AI to navgiate scenes. This means your scenes must be baked with Unity's NavMesh in order to properly move around them. You can see the Nagivation tab through Window>AI.

For a basic and quick tutorial on how this works, you can see: [Unity's Tutorial on NavMesh Baking](https://docs.unity3d.com/2017.1/Documentation/Manual/nav-BuildingNavMesh.html).

<figure><img src="/files/8y0YVEiZLD3sv4TjSKzo" alt=""><figcaption><p>Credit: Unity Technologies</p></figcaption></figure>

### New NavMesh Components

If the Navigation tab is not visible through Window>AI, you will need to import the AI Navigation package through the Unity Package Manager. The new NavMesh system baking proecess is a little different. For a in-depth tutorial on how this works, you can see the below YouTube tutorial.&#x20;

Credit: CreativeMediaTutorials

{% embed url="<https://youtu.be/u2EQtrdgfNs?si=Ejl3xmJ_Rigg74kC>" %}


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/baking-navmesh.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
