> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/baking-navmesh.md).

# Baking NavMesh

{% hint style="warning" %}
**Important:** AI will not be able to navigate scenes if there's no baked NavMesh.
{% endhint %}

Emerald AI uses NavMesh to allow AI to navgiate scenes. This means your scenes must be baked with Unity's NavMesh in order to properly move around them. You can see the Nagivation tab through Window>AI.

For a basic and quick tutorial on how this works, you can see: [Unity's Tutorial on NavMesh Baking](https://docs.unity3d.com/2017.1/Documentation/Manual/nav-BuildingNavMesh.html).

<figure><img src="/files/8y0YVEiZLD3sv4TjSKzo" alt=""><figcaption><p>Credit: Unity Technologies</p></figcaption></figure>

### New NavMesh Components

If the Navigation tab is not visible through Window>AI, you will need to import the AI Navigation package through the Unity Package Manager. The new NavMesh system baking proecess is a little different. For a in-depth tutorial on how this works, you can see the below YouTube tutorial.&#x20;

Credit: CreativeMediaTutorials

{% embed url="<https://youtu.be/u2EQtrdgfNs?si=Ejl3xmJ_Rigg74kC>" %}
