# Faction Manager

<figure><img src="/files/d4GrqJM17DYag83a7S0O" alt=""><figcaption></figcaption></figure>

## Using the Faction Manager

The Faction Manager works like Unity’s tags and layers do with a list of strings that can be edited at any time. These changes will be updated across all AI and their editors through the Faction dropdown. The Faction Manager can be opened through each AI's Detection Component within the Faction Settings foldout of an AI or by going to Window>Emerald AI>Faction Manager within Unity.

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Here are the available tutorials and guides for the Faction Manager.
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<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>            Adding and </p><p>     Removing Factions</p></td><td></td><td><a href="/files/8tt4pMH3aMLVuk10G1iY">/files/8tt4pMH3aMLVuk10G1iY</a></td><td><a href="/pages/D1yyc9J0KvnmnKLaQAwx">/pages/D1yyc9J0KvnmnKLaQAwx</a></td></tr></tbody></table>


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