Setting up an AI's Hit Effects
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The Hit Effect Settings controls whether or not an AI will play a hit effect when it receives damage. This is based on a list of hit effects set by the user. These hit effects are picked randomly each time the AI receives damage. The position in which a hit effect is spawned is based on the AI's component. However, if an AI is using a component, the position of the hit effect will automatically be based on the bone/transform that was hit.