Setting up an AI's Hit Effects
Last updated
Last updated
The Hit Effect Settings controls whether or not an AI will play a hit effect when it receives damage. This is based on a list of hit effects set by the user. These hit effects are picked randomly each time the AI receives damage. The position in which a hit effect is spawned is based on the AI's Target Position Modifier component. However, if an AI is using a Location Based Damage component, the position of the hit effect will automatically be based on the bone/transform that was hit.
Note: An AI can still play a hit effect even if it is marked as Immortal.