> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/animation-component.md).

# Animation Component

<figure><img src="/files/dxNnDoSPDgbepa6egsZh" alt=""><figcaption><p>The Emerald Animation Component. Pressing the foldout area will expand its options.</p></figcaption></figure>

## Using the Animation Component

The Animation Component is used to hold the animations of an AI. This is done through an Animation Profile, which is an external object that holds all of an AI's animation data, including the Animator Controller an AI will use. This allows AI to share the same animation data with only needing to rely on a single Animation Profile. Any changes made to an Animation Profile will affect any AI using that Animation Profile.

{% hint style="success" %}
Here are the available tutorials and guides for the Animation Component.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>           Creating an </p><p>       Animation Profile</p></td><td></td><td><a href="/files/JLJBCG8Ei2IeZubzhNdG">/files/JLJBCG8Ei2IeZubzhNdG</a></td><td><a href="/pages/RAbtlsT0oeZLev8QVhEf">/pages/RAbtlsT0oeZLev8QVhEf</a></td></tr><tr><td></td><td><p>           Opening the </p><p>       Animation Viewer</p></td><td></td><td><a href="/files/qyO41bYodqlqEmSXqyAn">/files/qyO41bYodqlqEmSXqyAn</a></td><td><a href="/pages/VN5ccGUS5VegafthJsK6">/pages/VN5ccGUS5VegafthJsK6</a></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>
