# Random Movement Combat Action

### Random Movement Combat Action

The Random Movement Combat Action gives an ability for AI to pause their attack, randomly generate waypoints around their current target, and then travel to it before continuing their attack. There's a cooldown to control how often this action can happen.

<figure><img src="/files/VV1DJmYv9h7qseYDaOhs" alt=""><figcaption></figcaption></figure>

### Creating a New Random Movement Combat Action

There is an example Random Movement Combat Action to help get you started. However, you might want to create your own, or have different random movement settings for different AI. You can create a new Random Movement Combat Action by right clicking within the Project tab and going to Create>Emerald AI>Action>Random Movement Action.

{% hint style="info" %}
**Note:** You can also select the included example Random Movement Combat Action and press Ctrl+D to duplicate it. This will allow you to create a copy of the example so you can retain the default settings such as the Enter, Cooldown, and Exit Condition settings.
{% endhint %}

<figure><img src="/files/7yMt2zYDY14cduyfRXEZ" alt=""><figcaption></figcaption></figure>

You will then have a new Random Movement Combat Action to customize through the Random Movement Action Editor.

{% hint style="info" %}
**Note:** There are detailed tooltips for every setting. Just hover the mouse over the setting to bring up the tooltip.
{% endhint %}

<figure><img src="/files/CJJMzZk8AlAfXvn0WxXx" alt=""><figcaption></figcaption></figure>


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