Random Movement Combat Action
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The Random Movement Combat Action gives an ability for AI to pause their attack, randomly generate waypoints around their current target, and then travel to it before continuing their attack. There's a cooldown to control how often this action can happen.
There is an example Random Movement Combat Action to help get you started. However, you might want to create your own, or have different random movement settings for different AI. You can create a new Random Movement Combat Action by right clicking within the Project tab and going to Create>Emerald AI>Action>Random Movement Action.
You will then have a new Random Movement Combat Action to customize through the Random Movement Action Editor.