# Debugging Demo Scene

## Debugging Demo Scene

The Debugging Demo Scene demonstrates an AI drawing its current path and destination through the [Debugger Component](/emerald-ai-wiki/emerald-components-optional/debugger-component.md). This allows users to see lots of internal functionality and useful information to help identify issues or bugs. This includes target the current information, the AI's current Nav Mesh path, current destination, line of sight, current obstructions, look at points and positions, and more.

{% hint style="warning" %}
**Important:** You will only be able to see the Debugging Tools if Unity's Gizmos Option is on. This is enabled by default (when in Scene View), but if you can't see them, see how to toggle the option with Unity's guide here: <https://docs.unity3d.com/Manual/GizmosMenu.html>

If you want the Debugger Tools to be enabled while in the Game View, you will need to manually enable the Gizmos Menu.
{% endhint %}

<figure><img src="/files/MPoq9ymrBv4GVV7DD3HW" alt=""><figcaption></figcaption></figure>


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