Assigning Colliders to the LBD Component

Assigning Colliders to the LBD Component

After you have added the LBD Component to your AI, select a layer for your colliders to use. These will be applied to all colliders, that are within the LBD Component's Collider List, on start during runtime.

Next, you can press the Get Colliders button to automatically get all colliders within an AI. You will then be able to apply a custom modifier to each detected collider within your AI.

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