Assigning Colliders to the LBD Component

Assigning Colliders to the LBD Component

After you have added the LBD Component to your AI, select a layer for your colliders to use. These will be applied to all colliders, that are within the LBD Component's Collider List, on start during runtime.

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Next, you can press the Get Colliders button to automatically get all colliders within an AI. You will then be able to apply a custom modifier to each detected collider within your AI.

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