> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component/more-info-on-the-animation-rigging-package.md).

# More Info on the Animation Rigging Package

{% hint style="info" %}
**Note:** It is recommended that you go through the [Creating an Animation Rig and Multi-Aim Constraint](/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component/creating-an-animation-rig-and-multi-aim-constraint.md) section before watching this video.
{% endhint %}

This video does a great job with explaining the Animation Rigging Package in-depth as well as setting up rigs and an aimable weapon. However, keep in mind that the IK Component manages a Multi-Aim Constraint's Source Object (the aim target).

{% embed url="<https://youtu.be/LEwYmFT3xDk?t=295>" %}

(Video credit to [Code Monkey](https://www.youtube.com/@CodeMonkeyUnity)) &#x20;
