# More Info on the Animation Rigging Package

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**Note:** It is recommended that you go through the [Creating an Animation Rig and Multi-Aim Constraint](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component/creating-an-animation-rig-and-multi-aim-constraint) section before watching this video.
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This video does a great job with explaining the Animation Rigging Package in-depth as well as setting up rigs and an aimable weapon. However, keep in mind that the IK Component manages a Multi-Aim Constraint's Source Object (the aim target).

{% embed url="<https://youtu.be/LEwYmFT3xDk?t=295>" %}

(Video credit to [Code Monkey](https://www.youtube.com/@CodeMonkeyUnity)) &#x20;
