Debugger Component
Last updated
Last updated
The Debugger Component allows users to see lots of internal functionality and useful information to help identify issues or bugs. This includes target the current information, the AI's current Nav Mesh path, line of sight, current obstructions, look at points and positions, and more.
To use the Debugger, ensure that the Emerald Debugger Component is on an AI and that Enable Debugging Tools is enabled. By default, all settings are enabled, but users can choose which settings they'd like enabled.
Here are the available tutorials and guides for the Debugger Component.
Important: While Debugger Component is helpful, it's worth noting that performance while using it will be less than if not using it. When you are done debugging, you can keep the Debugger Component on your AI and disable the Enable Debugging Tools setting until it's needed or remove it from the AI entirely. When Enable Debugging Tools is disabled, it will not affect performance and completely disable the Debugger Component.