Inverse Kinematics Component

The Emerald Inverse Kinematics Component. Pressing the foldout area will expand its options.

Using the Inverse Kinematics Component

The Inverse Kinematics (IK) Component gives AI the ability to look at targets with their head, body, and weapon. It also allows hand placements on two handed weapons, if desired. The IK Component is based on Unity's Animation Rigging Package. Both Generic and Humanoid Animation Types are supported.

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