Inverse Kinematics Component

Using the Inverse Kinematics Component

The Inverse Kinematics (IK) Component gives AI the ability to look at targets with their head, body, and weapon. It also allows hand placements on two handed weapons, if desired. The IK Component is based on Unity's Animation Rigging Package. Both Generic and Humanoid Animation Types are supported.

Here are the available tutorials and guides for the IK Component.

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