> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/footsteps-component.md).

# Footsteps Component

{% hint style="info" %}
**Note:** Emerald AI 2025 version 1.1.1 or higher is required to use this component.
{% endhint %}

<figure><img src="/files/FpymfkRAXdjTTNPqygi0" alt=""><figcaption></figcaption></figure>

## Using the Footsteps Component

The Footsteps Component gives AI the ability to play footstep sounds and effects based on the detected surfaces. Surfaces can be customized through [Footstep Surface Objects](/emerald-ai-wiki/emerald-profiles-and-objects/footstep-surface-object.md). Both textures from Unity Terrains and tags from game objects can be used.

{% hint style="success" %}
Here are the available tutorials and guides for the Footsteps Component.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>            Applying the </p><p>    Footsteps Component</p></td><td></td><td><a href="/files/G7OqTZ8HJd8QzyCEgzfy">/files/G7OqTZ8HJd8QzyCEgzfy</a></td><td><a href="/pages/qtN6AthX4sdmdUiYRcdA">/pages/qtN6AthX4sdmdUiYRcdA</a></td></tr><tr><td></td><td><p>           Setting up the </p><p>    Footsteps Component</p></td><td></td><td><a href="/files/ZioKtCW2nUJFkP04caR6">/files/ZioKtCW2nUJFkP04caR6</a></td><td><a href="/pages/DhHrMJQDd5rmiLJG9w61">/pages/DhHrMJQDd5rmiLJG9w61</a></td></tr><tr><td></td><td><p>              Setting up a </p><p>   Footstep Surface Object</p></td><td></td><td><a href="/files/yR70uDG6EilctjPrhoDR">/files/yR70uDG6EilctjPrhoDR</a></td><td><a href="/pages/L2B1CeQ9D3vs7GpBbSOu">/pages/L2B1CeQ9D3vs7GpBbSOu</a></td></tr></tbody></table>
