# Reaction Object

<figure><img src="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/zntv79RW2oSB3RB6RLbG/CoverReactionObject.png" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Important:** A [Sound Detector Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component) is needed in order to use these features.
{% endhint %}

## Reaction Objects <a href="#user-content-reaction-objects" id="user-content-reaction-objects"></a>

Reaction Objects are a list of modular reactions an AI will make when certain sound related mechanics happen, such as hearing a collision noise or reaching different Threat Levels. These reaction are always followed from top to bottom with various settings for controlling delays and conditions allowing for further unique and believable functionality.

{% hint style="success" %}
Here are the available tutorials and guides for the Reaction Object.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td> Included Reaction Objects</td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/zntv79RW2oSB3RB6RLbG/CoverReactionObject.png">CoverReactionObject.png</a></td><td><a href="reaction-object/included-reaction-objects">included-reaction-objects</a></td></tr><tr><td></td><td>Creating a Reaction Object</td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/wXt4i1YhbSNVNAfdHHqh/CreatingAReacionObject.png">CreatingAReacionObject.png</a></td><td><a href="reaction-object/creating-a-reaction-object">creating-a-reaction-object</a></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>


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