# Sound Detector Component

<figure><img src="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/rVPWxx9zlK2tbM0Omyqp/SoundDetectorComponent.png" alt=""><figcaption></figcaption></figure>

## Using the Sound Detector Component <a href="#user-content-sound-detector-system" id="user-content-sound-detector-system"></a>

The Sound Detector Component gives AI the ability to hear player targets and detect noises made by [Attract Modifiers](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/using-an-attract-modifier). AI need to have a Sound Detector Component applied to it in order to use the sound detector features. When certain [Threat Levels](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/understanding-the-sound-detector-settings#current-threat-amount) are met, it will trigger modular [Reaction Objects](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object), which allow the AI investigate areas the sound came from, enter combat mode, and more.

{% hint style="success" %}
Here are the available tutorials and guides for the Sound Detector Component.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>     Applying the Sound   </p><p>    Detector Component</p></td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/cgWfsaYQyBY3Rb02NHQu/BlankReactionObjectSlot.png">BlankReactionObjectSlot.png</a></td><td><a href="sound-detector-component/applying-the-sound-detector-component">applying-the-sound-detector-component</a></td></tr><tr><td></td><td><p>      Understanding the </p><p> Sound Detector Settings</p></td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/Yld1DYpRsiiFacLt1B7E/SoundDetectorSettings.png">SoundDetectorSettings.png</a></td><td><a href="sound-detector-component/understanding-the-sound-detector-settings">understanding-the-sound-detector-settings</a></td></tr><tr><td></td><td> Using an Attract Modifier</td><td></td><td><a href="https://content.gitbook.com/content/v03IiZPaMe8fX49a9MnO/blobs/A2bfNCdL73XiR8XJn8nk/AttractModifier.png">AttractModifier.png</a></td><td><a href="sound-detector-component/using-an-attract-modifier">using-an-attract-modifier</a></td></tr><tr><td></td><td>         Reaction Objects</td><td></td><td><a href="https://4021441153-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv03IiZPaMe8fX49a9MnO%2Fuploads%2FN7IPsaOnCiyT764iYR8U%2FComplex%20Reaction%20Object.png?alt=media&#x26;token=fe73e71b-57c7-456d-85dd-c2e1a61e036b">Complex Reaction Object.png</a></td><td><a href="https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object">https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object</a></td></tr></tbody></table>
