> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component.md).

# Sound Detector Component

<figure><img src="/files/fys9RRREzpsPxlceQ2up" alt=""><figcaption></figcaption></figure>

## Using the Sound Detector Component <a href="#user-content-sound-detector-system" id="user-content-sound-detector-system"></a>

The Sound Detector Component gives AI the ability to hear player targets and detect noises made by [Attract Modifiers](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/using-an-attract-modifier). AI need to have a Sound Detector Component applied to it in order to use the sound detector features. When certain [Threat Levels](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/understanding-the-sound-detector-settings#current-threat-amount) are met, it will trigger modular [Reaction Objects](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object), which allow the AI investigate areas the sound came from, enter combat mode, and more.

{% hint style="success" %}
Here are the available tutorials and guides for the Sound Detector Component.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>     Applying the Sound   </p><p>    Detector Component</p></td><td></td><td><a href="/files/kMYtVPJcvz3062S3O8RA">/files/kMYtVPJcvz3062S3O8RA</a></td><td><a href="/pages/Di9sKE10BI007bc3s5sr">/pages/Di9sKE10BI007bc3s5sr</a></td></tr><tr><td></td><td><p>      Understanding the </p><p> Sound Detector Settings</p></td><td></td><td><a href="/files/jYTZmBmCkr7WEUuXei10">/files/jYTZmBmCkr7WEUuXei10</a></td><td><a href="/pages/6VDI260N2v03ZZIuykwF">/pages/6VDI260N2v03ZZIuykwF</a></td></tr><tr><td></td><td> Using an Attract Modifier</td><td></td><td><a href="/files/7ccuR4l1aFNW4gKiAk5R">/files/7ccuR4l1aFNW4gKiAk5R</a></td><td><a href="/pages/B6Ql61bsvJOBgRTXc1DI">/pages/B6Ql61bsvJOBgRTXc1DI</a></td></tr><tr><td></td><td>         Reaction Objects</td><td></td><td><a href="/files/fB9D8ntWWqRuhuxlWH0w">/files/fB9D8ntWWqRuhuxlWH0w</a></td><td><a href="https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object">https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object</a></td></tr></tbody></table>
