Combat Action Object

Combat Action Object
Combat Actions are actions that an AI can make while in combat, given the conditions for the actions are met. There are 5 included Combat Actions, these include; Blocking, Dodging, Strafing, Switching Targets, and Random Combat Movement. Combat Actions are created through the EmeraldAction class and allows users to create their own custom Combat Actions, if desired.
Important: Root Motion Animations are required for the Strafe and Dodge Combat Actions.
Here are the available tutorials and guides for the Combat Action object.
Last updated
Was this helpful?