Combat Action Object
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Combat Actions are actions that an AI can make while in combat, given the conditions for the actions are met. There are 5 included Combat Actions, these include; Blocking, Dodging, Strafing, Switching Targets, and Random Combat Movement. Combat Actions are created through the EmeraldAction class and allows users to create their own custom Combat Actions, if desired.
Important: Root Motion Animations are required for the Strafe and Dodge Combat Actions.
Note: Models, animations, and particle effects are not included.
Here are the available tutorials and guides for the Combat Action object.