# Debug Log Targets

## Debug Log Targets

The Debug Log Targets allows the target objects to be displayed in the [Unity Console Window](https://docs.unity3d.com/Manual/Console.html). This can be useful for ensuring the proper object is being detected when the AI is targeting an object. This works for both Combat Targets as well as Look At Targets.

<figure><img src="/files/4FxLXMn7rlYZzyiL1CdB" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/CFmvk5KNkOjmG7xSrmdR" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/debug-log-targets.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
