The Strafing Combat Action gives an ability for AI to strafe around their targets and generate attacks helping them catch their targets off-guard. There's a cooldown to control how often this action can happen.
There is an example Strafing Combat Action to help get you started. However, you might want to create your own, or have different strafing settings for different AI. You can create a new Strafing Combat Action by right clicking within the Project tab and going to Create>Emerald AI>Action>Strafe Action.
Note: You can also select the included example Strafe Combat Action and press Ctrl+D to duplicate it. This will allow you to create a copy of the example so you can retain the default settings such as the Enter, Cooldown, and Exit Condition settings.
You will then have a new Strafing Combat Action to customize through the Strafing Combat Action Editor.
Note: There are detailed tooltips for every setting. Just hover the mouse over the setting to bring up the tooltip.