# Switch Target Combat Action

### Switch Target Combat Action

The Switch Target Combat Action gives an ability to switch targets based on the customizable seconds of the Switch Target Combat Action. Users can choose Closest, First Detected, or Random. There's a cooldown to control how often this action can happen.

<figure><img src="/files/yv8M2q9dcZ91kHcR0Jlc" alt=""><figcaption></figcaption></figure>

### Creating a New Switch Target Combat Action

There is an example Switch Target Combat Action to help get you started. However, you might want to create your own, or have different switch target settings for different AI. You can create a new Switch Target Combat Action by right clicking within the Project tab and going to Create>Emerald AI>Action>Switch Target Action.

{% hint style="info" %}
**Note:** You can also select the included example Switch Target Combat Action and press Ctrl+D to duplicate it. This will allow you to create a copy of the example so you can retain the default settings such as the Enter, Cooldown, and Exit Condition settings.
{% endhint %}

<figure><img src="/files/7yMt2zYDY14cduyfRXEZ" alt=""><figcaption></figcaption></figure>

You will then have a new Switch Target Combat Action to customize through the Switch Target Combat Action Editor.

{% hint style="info" %}
**Note:** There are detailed tooltips for every setting. Just hover the mouse over the setting to bring up the tooltip.
{% endhint %}

<figure><img src="/files/SQ1V306hBboawsjxeFoE" alt=""><figcaption></figcaption></figure>


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