Setting up an AI's Health

Setting up an AI's Health

The Health Settings controls how much health an AI has. It also has a health bar within the editor that shows an AI's Current Health, which is updated during runtime when an AI is receiving damage.

The Starting Health controls how much health an AI will start with. Once its Current Health reaches 0, the AI will be dead. The Heal Rate controls how much health an AI will heal per second when not in combat.

Note: Setting the Immortal setting to true will allow an AI to be immortal so they cannot be killed. Their health will also not be depleted and will continue to stay at its full amount. An AI will still play its hit animations when successfully hit.

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