Understanding the Sound Detector Settings
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The Sound Detector Settings can be found under the Sound Detector Settings foldout of the Sound Detector Component.
The Sound Detector Info section gives real-time information on the AI's Current Threat Level and its Currently Threat Amount.
Unaware
Unaware will only be triggered after an AI has become Suspicious or Aware. This can happen after a target has been lost or is too quite to be detected. This should be used for resetting an AI back to its original settings, given they've been modified with a Reaction Object.
Suspicious
Suspicious will only be triggered once and after an AI has reached a Suspicious Threat Level threshold. It will not trigger again until after the AI has engaged with a target or if it has reached the Unaware Threat Level.
Aware
Aware will only be triggered once and after an AI has reached an Aware Threat Level threshold. It will not trigger again until after the AI has engaged with a target or if it has reached the Unaware Threat Level.
The Sound Detector Settings gives users control over how often sound detection calculations are made, the minimum needed velocity, how quickly noise level will raise, and how quickly the noise level will fall. There's also an option to control how often an AI can detect .
There are 3 threat levels each being triggered when the value threshold is met. When a target is within an AI's Detection Radius, it will automatically be added to the AI's Sound Detector so its noise level can be tracked. Multiple player targets can be tracked at once and each target's noise data is stored. All targets will contribute to the AI's Current Threat Amount. When an AI's Threat Level thresholds is met, it will invoke the reaction for that Threat Level.