Healing Ability
Last updated
Last updated
Note: Emerald AI 2024 version 1.2.0 or higher is required to use this component.
Healing Abilities allow AI to heal other AI which includes the caster, an area of friendly targets, or a random friendly target. This is typically used with the Condition Module and having the Self Low Health or Ally Low Health set as the condition.
There is an included example Healing Abilities to help get you started. When you are ready to create your own, you can do so by right clicking within the Project tab and going to Create>Emerald AI>Ability>Healing Ability.
You will then have a new Healing Ability to customize with various modifiers, effects, sounds, delays, and more through the Healing Module.
Note: There are detailed tooltips for every setting. Just hover the mouse over the setting to bring up the tooltip.
This is the Healing Ability Object that was used to create the ability in the above example clip.