Summon Ability
Last updated
Last updated
Note: Emerald AI 2024 version 1.2.0 or higher is required to use this component.
Summoning Abilities allow AI to summon Emerald AI prefabs to help them fight their battle. The faction settings will automatically be set to that of the caster so each summoned AI will have the same targets as enemies.
There is an included example Summon Abilities to help get you started. When you are ready to create your own, you can do so by right clicking within the Project tab and going to Create>Emerald AI>Ability>Summon Ability.
You will then have a new Summon Ability to customize with various modifiers, effects, sounds, delays, and more through the Summon Module.
Note: There are detailed tooltips for every setting. Just hover the mouse over the setting to bring up the tooltip.
This is the Summon Ability Object that was used to create the ability in the above example clip.