> For the complete documentation index, see [llms.txt](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/animation-component/creating-an-animation-profile.md).

# Creating an Animation Profile

## Creating an Animation Profile

An Animation Profile holds all of an AI's animation data, including the Animator Controller an AI will use. This allows AI to share the same animation data with only needing to rely on a single Animation Profile. Any changes made to an Animation Profile will affect any AI using that Animation Profile.

### Step 1

The first time an AI is created, there will be a warning message at the top of the Animation component. Users can create an Animation Profile by pressing the Create New Animation Profile button. This will open up a window that will allow you to choose a location to save the Animation Profile.&#x20;

{% hint style="info" %}
**Note:** If you already have an Animation Profile that has been setup with animations, you can apply it to the Animation Profile slot.
{% endhint %}

<figure><img src="/files/U8TkoPO2ufXByl3nqoER" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kzFgIlldyuRwvcZZ4bH9" alt=""><figcaption></figcaption></figure>

### Step 2

After you have saved your Animation Profile, you will have another warning message stating that a an Animator Controller on the Animation Profile needs to be generated. You can do so by pressing the "Edit Animation Profile" button.

<figure><img src="/files/jFZBYMoUt0nWywpFg9WK" alt=""><figcaption></figcaption></figure>

### Step 3

The rest of this guide is now covered within the [Animation Profile page](/emerald-ai-wiki/emerald-profiles-and-objects/animation-profile.md) and will cover how to create an Animator Controller and apply animations.


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