Assigning Attack Transforms

Assigning Attack Transforms

The Weapon Transforms List is a list of transforms an AI can use as its spawn source for its abilities. For example, a Mage can shoot a spell out of its left hand, right hand, or both, even if using just a single animation. This feature can also be used for Boss-like AI to have something like an impact effect play where their fist is at the time of a large attack.

These are based off of an AI's Attack Transforms within their AI's Combat Component under each Weapon Type foldout. You can press the + button to create a new element and then assign the desired transform. You can do this for multiple transform sources.

Users can customize which points an AI uses through the Emerald Attack Event when setting up Animation Events (if you haven't already done so). It is recommended user use the Animation Viewer Manager to do this. If you are not familiar with this tool, it is covered on the Animation Viewer Manager section of the Emerald AI Wiki.

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