# Footstep Surface Object

<figure><img src="/files/MOjmdUaNpd9fGykuTzp5" alt=""><figcaption></figcaption></figure>

## Footstep Surface Object

Footstep Surface Objects are used to determine which footstep sound and effect should play given the received information. The information is either a Game Object's tag or a list of textures that are received from Unity Terrains.

{% hint style="warning" %}
**Important:** The [Footsteps Component](/emerald-ai-wiki/emerald-components-optional/footsteps-component.md) is required to use this feature.
{% endhint %}

{% hint style="success" %}
Here are the available tutorials and guides for the Footstep Surface Object.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><p>          Creating a new </p><p>   Footstep Surface Object</p></td><td></td><td><a href="/files/whzKtAo6uHiojiVAsvVw">/files/whzKtAo6uHiojiVAsvVw</a></td><td><a href="/pages/6WkJwuQuCf9y7zueKKM5">/pages/6WkJwuQuCf9y7zueKKM5</a></td></tr><tr><td></td><td><p>              Setting up a </p><p>   Footstep Surface Object</p></td><td></td><td><a href="/files/yR70uDG6EilctjPrhoDR">/files/yR70uDG6EilctjPrhoDR</a></td><td><a href="/pages/L2B1CeQ9D3vs7GpBbSOu">/pages/L2B1CeQ9D3vs7GpBbSOu</a></td></tr></tbody></table>


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