Solutions to Possible Issues
This page will cover common issues and how to resolve them.
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This page will cover common issues and how to resolve them.
Last updated
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If an AI does not move while in runtime, it's most likely because the scene does not have any baked Nav Mesh. For a guide on baking Nav Mesh in a scene, please see the section of the Emerald AI Wiki.
This happens because an AI is missing its EmeraldAttackEvent. Ensure that all attack animations have an EmeraldAttackEvent. For a detailed guide on this, see the .
If an AI is not looking at their targets or at the player, it is most likely because an has not be applied to that AI.
If an AI has the Inverse Kinematics Component applied, and it is still not looking at targets, ensure that its have been properly assigned.
If your AI is attacking and targeting other AI, but not the player, this is likely due to the Detection Settings being set up incorrectly. Ensure that you have created a , that you have applied the to your AI, and that you have set up the player with the required components.
If you can't see waypoints or the Debugger Tools, make sure is on. If you can't see waypoints and the Gizmos Option is enabled, you need to have the Waypoint Settings tab open and the AI selected in order to see the waypoints.