Drawing an AI's Path
Last updated
Last updated
The Draw Nav Mesh Path allows an AI's path to be drawn when within the Scene View. This path is based off of the AI's current path generated by Unity's Nav Mesh. This can be helpful to visually see how an AI is navigating around an environment. The color of the path can also be adjusted.
Important: You will only be able to see the Debugging Tools if Unity's Gizmos Option is on. This is enabled by default (when in Scene View), but if you can't see them, see how to toggle the option with Unity's guide here: https://docs.unity3d.com/Manual/GizmosMenu.html
If you want the Debugger Tools to be enabled while in the Game View, you will need to manually enable the Gizmos Menu.