Events Component

Using the Events Component

The Events Component allows users to create Unity Events for various functionality that happens both in and out of combat. These events can be used to call custom functions or code. There's also an option to call these through the Emerald Events editor through the inspector. There are 13 built-in Unity Events that are called during various Emerald AI actions. You can use these events to trigger custom function calls and other mechanics to expand functionality with AI.

Here are the available tutorials and guides for the Events Component.