Grenade Ability
Last updated
Last updated
Grenade Abilities allow AI to throw an object, driven by physics, that will then explode after a customizable amount of seconds. AI can detect and attempt to dodge a thrown grenade. If an AI's health reaches 0 after they've been hit with a grenade, they will receive ragdoll force to their body (given they have radoll components). The damage and force applied is mitigated based on the distance form the explosion position. Dead ragdolls can also receive ragdoll force.
There is one included example Grenade Abilities to help get you started. When you are ready to create your own, you can do so by right clicking within the Project tab and going to Create>Emerald AI>Ability>Grenade Ability.
You will then have a new Grenade Ability to customize with various modifiers, effects, sounds, delays, and more through the Grenade module.
Note: There are detailed tooltips for every setting. Just hover the mouse over the setting to bring up the tooltip.
This is the Grenade Ability Object that was used to create the ability in the above example clip.