# Drawing an AI's Destination

## Drawing an AI's Destination

The Draw Nav Mesh Destination allows an AI's destination to be drawn when within the [Scene View](https://docs.unity3d.com/Manual/UsingTheSceneView.html). This path is based off of the AI's current destination using Unity's Nav Mesh. This can be helpful to visually see how an AI is navigating around an environment and to ensure an AI's destination is generating correctly. The color of the destination point can also be adjusted.

<figure><img src="/files/FSfYh15Ce7xKrGVRHeeX" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/wluxMXdiomA2kXYl6TAd" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Important:** You will only be able to see the Debugging Tools if Unity's Gizmos Option is on. This is enabled by default (when in Scene View), but if you can't see them, see how to toggle the option with Unity's guide here: <https://docs.unity3d.com/Manual/GizmosMenu.html>

If you want the Debugger Tools to be enabled while in the Game View, you will need to manually enable the Gizmos Menu.
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/drawing-an-ais-destination.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
