Loops an emote animation according to the EmoteAnimationID parameter (from the AI's Emote Animation List). StopLoopEmoteAnimation must be called for the animation to stop playing.
Manually sets the AI's next Idle animation instead of being generated randomly. This is useful for functionality such as playing a particular idle animation at a certain location such as for an AI's schedule. Note: The animation numbers are from 1 to 6 and must exist in your AI's Idle Animation list. You must call DisableOverrideIdleAnimation() to have idle animations randomly generate again and to disable this feature.