# Creating a Passive AI

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**Note:** It is recommended that users have fully setup an AI's Player Tag, Animation Profile, and other basic steps before proceeding.
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## Creating a Passive AI

Passive AI are intended for non-combat usage for something like background or villager AI. They cannot be detected by other AI and will not flee or attack. However, they can still receive damage, play hit animations, and play death animations. They have no other behavior settings other than a Target to Follow option, which will turn the AI into a [Pet AI](/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-a-pet-ai.md). Passive AI can still detect and look at targets who have the Player Tag, which is based on the user set player tag within the AI's [Detection Layers and Player Tag](/emerald-ai-wiki/emerald-components-required/detection-component/setting-up-the-detection-layers-and-player-tag.md) settings. The look at feature requires a [Inverse Kinematics Component](/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component.md).

To make a Passive AI, simply set the Current Behavior Type to Passive within the Behavior Component.

<figure><img src="/files/ctGlFDfYbF5Y8Rscv1r6" alt=""><figcaption></figcaption></figure>


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