Setting up the Decals Component
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The Decals Component allows users to set decal prefabs that will be spawned and positioned when the AI receives damage. This is intended to be used with Unity URP or HDRP's built-in decal system, but can be used with custom solutions as well.
You can assign your Blood Decals through the Blood Effects list and adjust the settings as needed. This is intended to be used with an AI's . You can add a delay using the Blood Spawn Delay setting to allow your Hit Effects time to play before the blood decal effects hit the ground.