# Emerald AI Wiki

## Emerald AI Wiki

- [Home](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/home.md): Official Documentation and Wiki for Emerald AI 2025.
- [Included Demo Scenes](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes.md)
- [Shooter AI Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/shooter-ai-demo.md)
- [Melee Combat Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/melee-combat-demo.md)
- [Ranged Combat Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/ranged-combat-demo.md)
- [Summoning AI Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/summoning-ai-demo.md)
- [Healing Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/healing-demo.md)
- [Patrolling Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/patrolling-demo.md)
- [Inverse Kinematics Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/inverse-kinematics-demo.md)
- [Ragdoll Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/ragdoll-demo.md)
- [Grenade Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/grenade-demo.md)
- [Footsteps Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/footsteps-demo.md)
- [Random Waypoints Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/random-waypoints-demo.md)
- [Dynamic Wandering Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/dynamic-wandering-demo.md)
- [Health Bar Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/health-bar-demo.md)
- [Alignment Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/alignment-demo.md)
- [Explosion Damage Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/explosion-damage-demo.md)
- [Sound Detection Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/sound-detection-demo.md)
- [Fleeing Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/fleeing-demo.md)
- [Mouse Movement Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/mouse-movement-demo.md)
- [Companion Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/companion-demo.md)
- [Equippable Weapon Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/equippable-weapon-demo.md)
- [Optimization Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/optimization-demo.md)
- [Working Villager Demo](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/working-villager-demo.md)
- [Debugging Demo Scene](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/included-demo-scenes/debugging-demo-scene.md)
- [Getting Started](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/getting-started.md): This section will cover all steps for setting up an AI. It is important that you go through each step.
- [Setting up an AI with the Setup Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/setting-up-an-ai-with-the-setup-manager.md)
- [Setting up a Player with Emerald AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/setting-up-a-player-with-emerald-ai.md)
- [Baking NavMesh](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/baking-navmesh.md)
- [Upgrading to URP and HDRP](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/upgrading-to-urp-and-hdrp.md)
- [Difference Between Emerald AI 3.0 and Emerald AI 2025](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/difference-between-emerald-ai-3.0-and-emerald-ai-2025.md)
- [Solutions to Possible Issues](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/help/solutions-to-possible-issues.md): This page will cover common issues and how to resolve them.
- [Using the Wiki Search Tool](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/help/using-the-wiki-search-tool.md)
- [Release Notes](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/help/release-notes.md)
- [Support](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/help/support.md)
- [Animation Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/animation-component.md)
- [Creating an Animation Profile](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/animation-component/creating-an-animation-profile.md)
- [Opening the Animation Viewer](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/animation-component/opening-the-animation-viewer.md)
- [Behaviors Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component.md)
- [Creating an Aggressive AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-an-aggressive-ai.md)
- [Creating a Companion AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-a-companion-ai.md)
- [Creating a Cautious AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-a-cautious-ai.md)
- [Creating a Coward AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-a-coward-ai.md)
- [Creating a Passive AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-a-passive-ai.md)
- [Creating a Pet AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-a-pet-ai.md)
- [Creating Custom AI Behaviors](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/behaviors-component/creating-custom-ai-behaviors.md)
- [Combat Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/combat-component.md)
- [Assigning Combat Actions](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/combat-component/assigning-combat-actions.md)
- [Assigning Attack Transforms](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/combat-component/assigning-attack-transforms.md)
- [Assigning Ability Objects](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/combat-component/assigning-ability-objects.md)
- [Weapon Type Amounts](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/combat-component/weapon-type-amounts.md)
- [Detection Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/detection-component.md): The Detection Component gives AI the ability to detect other targets and players.
- [Applying a Head Transform](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/detection-component/applying-a-head-transform.md)
- [Setting up the Detection Layers and Player Tag](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/detection-component/setting-up-the-detection-layers-and-player-tag.md)
- [Faction Relations](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/detection-component/faction-relations.md)
- [Movement Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/movement-component.md)
- [Using the Align AI Settings](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/movement-component/using-the-align-ai-settings.md)
- [Using the Dynamic Wander Type](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/movement-component/using-the-dynamic-wander-type.md)
- [Using the Waypoints Wander Type](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/movement-component/using-the-waypoints-wander-type.md)
- [Using the Stationary Wander Type](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/movement-component/using-the-stationary-wander-type.md)
- [Using the Destination Wander Type](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/movement-component/using-the-destination-wander-type.md)
- [Health Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/health-component.md)
- [Setting up an AI's Health](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/health-component/setting-up-an-ais-health.md)
- [Setting up an AI's Hit Effects](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/health-component/setting-up-an-ais-hit-effects.md)
- [Sounds Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/sounds-component.md)
- [Creating an AI's Sound Profile](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-required/sounds-component/creating-an-ais-sound-profile.md)
- [Adding and Removing Optional Components](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/adding-and-removing-optional-components.md): Emerald's multi-component design allows users can add or remove Emerald Components from their AI.
- [Cover Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/cover-component.md)
- [Applying the Cover Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/cover-component/applying-the-cover-component.md)
- [Setting up the Cover Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/cover-component/setting-up-the-cover-component.md)
- [Setting up Cover Nodes](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/cover-component/setting-up-cover-nodes.md)
- [Debugger Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component.md)
- [Applying the Debugger Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/applying-the-debugger-component.md)
- [Drawing an AI's Path](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/drawing-an-ais-path.md)
- [Drawing an AI's Destination](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/drawing-an-ais-destination.md)
- [Drawing an AI's Line of Sight](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/drawing-an-ais-line-of-sight.md)
- [Drawing an AI's Undetected Targets Line](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/drawing-an-ais-undetected-targets-line.md)
- [Debug Log Targets](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/debug-log-targets.md)
- [Debug Log Current Obstruction](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/debugger-component/debug-log-current-obstruction.md)
- [Decal Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/decal-component.md)
- [Applying the Decals Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/decal-component/applying-the-decals-component.md)
- [Setting up the Decals Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/decal-component/setting-up-the-decals-component.md)
- [Events Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/events-component.md)
- [Applying the Events Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/events-component/applying-the-events-component.md)
- [Creating an Event Through the Editor](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/events-component/creating-an-event-through-the-editor.md)
- [Creating an Event Through Code](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/events-component/creating-an-event-through-code.md)
- [Footsteps Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/footsteps-component.md)
- [Applying the Footsteps Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/footsteps-component/applying-the-footsteps-component.md)
- [Setting up the Footsteps Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/footsteps-component/setting-up-the-footsteps-component.md)
- [Inverse Kinematics Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component.md)
- [Applying the IK Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component/applying-the-ik-component.md)
- [Creating an Animation Rig and Multi-Aim Constraint](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component/creating-an-animation-rig-and-multi-aim-constraint.md)
- [More Info on the Animation Rigging Package](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/inverse-kinematics-component/more-info-on-the-animation-rigging-package.md)
- [Items Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/items-component.md)
- [Applying the Items Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/items-component/applying-the-items-component.md)
- [Creating Equippable Weapons](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/items-component/creating-equippable-weapons.md)
- [Location Based Damage Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/location-based-damage-component.md)
- [Applying the LBD Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/location-based-damage-component/applying-the-lbd-component.md)
- [Assigning Colliders to the LBD Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/location-based-damage-component/assigning-colliders-to-the-lbd-component.md)
- [Damaging the LBD Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/location-based-damage-component/damaging-the-lbd-component.md)
- [Optimization Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/optimization-component.md)
- [Applying the Optimization Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/optimization-component/applying-the-optimization-component.md)
- [Setting up the Optimization Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/optimization-component/setting-up-the-optimization-component.md)
- [Sound Detector Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component.md)
- [Applying the Sound Detector Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/applying-the-sound-detector-component.md)
- [Understanding the Sound Detector Settings](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/understanding-the-sound-detector-settings.md)
- [Using an Attract Modifier](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/sound-detector-component/using-an-attract-modifier.md)
- [Target Position Modifier Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/target-position-modifier-component.md)
- [Setting up the TPM Component on an AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/target-position-modifier-component/setting-up-the-tpm-component-on-an-ai.md)
- [Setting up the TPM Component on a Player](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/target-position-modifier-component/setting-up-the-tpm-component-on-a-player.md)
- [UI Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/ui-component.md)
- [Applying the UI Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/ui-component/applying-the-ui-component.md)
- [Setting up the UI Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/ui-component/setting-up-the-ui-component.md)
- [Weapon Collision Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/weapon-collision-component.md)
- [Applying the Weapon Collision Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/weapon-collision-component/applying-the-weapon-collision-component.md)
- [Setting up the Weapon Collision Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/weapon-collision-component/setting-up-the-weapon-collision-component.md)
- [NavMesh Link Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/navmesh-link-component.md)
- [Applying the NavMesh Link Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/navmesh-link-component/applying-the-navmesh-link-component.md)
- [Setting up the NavMesh Link Component](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-components-optional/navmesh-link-component/setting-up-the-navmesh-link-component.md)
- [Accessing the EmeraldAPI Script](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/accessing-the-emeraldapi-script.md)
- [Available API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api.md)
- [Movement API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/movement-api.md)
- [Combat API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/combat-api.md)
- [Faction API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/faction-api.md)
- [Sound API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/sound-api.md)
- [Animation API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/animation-api.md)
- [UI API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/ui-api.md)
- [Detection API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/detection-api.md)
- [Behaviors API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/behaviors-api.md)
- [Health API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/health-api.md)
- [Items API](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/available-api/items-api.md)
- [Damaging an AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/damaging-an-ai.md)
- [Damaging a Custom Character Controller](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/damaging-a-custom-character-controller.md)
- [Using the Built-in Object Pooling](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/api/using-the-built-in-object-pooling.md)
- [Ability Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object.md)
- [Bullet Projectile Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/bullet-projectile-ability.md)
- [Grenade Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/grenade-ability.md)
- [General Projectile Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/general-projectile-ability.md)
- [Ground Projectile Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/ground-projectile-ability.md)
- [Aerial Projectile Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/aerial-projectile-ability.md)
- [Arrow Projectile Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/arrow-projectile-ability.md)
- [Melee Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/melee-ability.md)
- [Teleport Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/teleport-ability.md)
- [Summon Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/summon-ability.md)
- [Healing Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/healing-ability.md)
- [Area of Effect Ability](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/area-of-effect-ability.md)
- [The Collider Module](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/the-collider-module.md)
- [The Damage Module](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/the-damage-module.md)
- [Knockback Module](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/knockback-module.md)
- [Slowed Module](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/ability-object/slowed-module.md)
- [Combat Action Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object.md)
- [Blocking Combat Action](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object/blocking-combat-action.md)
- [Dodge Combat Action](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object/dodge-combat-action.md)
- [Strafe Combat Action](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object/strafe-combat-action.md)
- [Random Movement Combat Action](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object/random-movement-combat-action.md)
- [Switch Target Combat Action](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object/switch-target-combat-action.md)
- [Creating Custom Combat Actions Through Code](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/combat-action-object/creating-custom-combat-actions-through-code.md)
- [Reaction Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object.md)
- [Creating a Reaction Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object/creating-a-reaction-object.md)
- [Included Reaction Objects](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/reaction-object/included-reaction-objects.md)
- [Animation Profile](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/animation-profile.md)
- [Creating an Animator Controller](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/animation-profile/creating-an-animator-controller.md)
- [Applying Animations](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/animation-profile/applying-animations.md)
- [Regenerate Animator Controllers](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/animation-profile/regenerate-animator-controllers.md)
- [Copying Animation Profiles](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/animation-profile/copying-animation-profiles.md)
- [Sound Profile](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/sound-profile.md)
- [Creating an AI's Sound Profile](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/sound-profile/creating-an-ais-sound-profile.md)
- [Setting up Footstep Sounds](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/sound-profile/setting-up-footstep-sounds.md)
- [Setting up Attack Sounds](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/sound-profile/setting-up-attack-sounds.md)
- [Setting up Warning Sounds](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/sound-profile/setting-up-warning-sounds.md)
- [Setting up Death Sounds](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/sound-profile/setting-up-death-sounds.md)
- [Waypoint Profile](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/waypoint-profile.md)
- [Footstep Surface Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/footstep-surface-object.md)
- [Creating a new Footstep Surface Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/footstep-surface-object/creating-a-new-footstep-surface-object.md)
- [Setting up a Footstep Surface Object](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-profiles-and-objects/footstep-surface-object/setting-up-a-footstep-surface-object.md)
- [Setup Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/setup-manager.md)
- [Setting up an AI with the Setup Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/setup-manager/setting-up-an-ai-with-the-setup-manager.md)
- [AI Duplicator Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/ai-duplicator-manager.md)
- [Duplicating an AI](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/ai-duplicator-manager/duplicating-an-ai.md)
- [Animation Viewer Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/animation-viewer-manager.md)
- [Opening the Animation Viewer](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/animation-viewer-manager/opening-the-animation-viewer.md)
- [Previewing Animations](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/animation-viewer-manager/previewing-animations.md)
- [Creating and Applying Animation Events](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/animation-viewer-manager/creating-and-applying-animation-events.md)
- [Creating Attack Animation Events](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/animation-viewer-manager/creating-attack-animation-events.md)
- [Faction Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/faction-manager.md)
- [Modifying Factions Through the Faction Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/faction-manager/modifying-factions-through-the-faction-manager.md)
- [Combat Text Manager](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/combat-text-manager.md)
- [Adjusting the Combat Text Settings](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/combat-text-manager/adjusting-the-combat-text-settings.md)
- [Accessing the Combat Text System Through Code](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/emerald-managers/combat-text-manager/accessing-the-combat-text-system-through-code.md)
- [Integrations](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations.md): How to integrate various supported tools with Emerald AI.
- [Final IK](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations/final-ik.md)
- [Invector](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations/invector.md)
- [FPS Engine](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations/fps-engine.md)
- [Dialogue System](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations/dialogue-system.md)
- [Quest Machine](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations/quest-machine.md)
- [Love/Hate](https://black-horizon-studios.gitbook.io/emerald-ai-wiki/integrations/integrations/love-hate.md)
